Information

How I make these GIFS

How these animations are made
 

I use Silverscreen to make my 3D models and it is possible to place a photograph of the model you want to make onto a solid rectangle and the trace around it to get the basic shape. This outline is the basis for constructing the 3d model and it has to be built using several sections or "blocks". There are many different commands and procedures for creating these sections, but I will not bore you with the details

The good thing about making small animations is the fact that I do not spend hours putting in exact details and a few stray solid objects here or there does not really matter once the image has been reduced to the size of the animation required. The model can be viewed from any angle and is a true 3D image so it can be used in a variety of animations. Once the hard work of building the model is over the fun begins. I can make hundreds of different animations from one model and in many cases combining several models into one animation.

 

Silverscreen has a built-in texture renderer but I prefer to import the model into Artlantis and apply textures and colours to my models. This is comparatively easy if you colour code each object that you want rendered with the same texture. Finally the  JPEGS produced by Artlantis are opened in Jasc animation shop put together as an animation, transparent backgrounds created, adjusted to a suitable image size, optimized and cropped to size. It all sounds easy, and it really is once you know how each separate piece of software works, and that sadly does take a little time and a lot of experimentation but once I have made an animation the sense of satisfaction that I have made something that other people will want to use is what keeps me going on.
 

If you do use any of my work on your website or blog, you can make me very happy if this website gets a link and attribution